This example plays with the allowAutoResize property of MovieMaterial. This allows the moviematerial to stay its original size even though the movieclip may be changing size during the animation. ( i.e. After the material has been assigned, I add a large radial gradient which animates as you click on the plane giving a fake shading effect )
FlatShadeMaterial isn't updating for some reason... :( Also Try and use the version of Great White I have included with the models.
This is a gallery/room I created using hmmm...Blender :) Unfortunately its fairly primitive looking (i.e. I could have baked fancy lighting on the walls and probably used a wooden floor etc.), but I just wanted to get the basics working properly first. The most time consumming part was definately getting the layering correct and I had to be carefull with the floor and ceiling mesh as well to prevent any culling. For this demonstration the images are hardcoded but I guess it would be nice if they were loaded by xml while also displaying some info about the image/artist.
Fullscreen mode -> Right-click to get context menu