This is a gallery/room I created using hmmm...Blender :) Unfortunately its fairly primitive looking (i.e. I could have baked fancy lighting on the walls and probably used a wooden floor etc.), but I just wanted to get the basics working properly first. The most time consumming part was definately getting the layering correct and I had to be carefull with the floor and ceiling mesh as well to prevent any culling. For this demonstration the images are hardcoded but I guess it would be nice if they were loaded by xml while also displaying some info about the image/artist. Sorry, if there are little or no comments in the code but I hope it shouldn't be too difficult to follow. All of the files used are included in the zip file below including the version of Great White I used for this. Rotate Camera using A+D keys.
| Attachment | Size |
|---|---|
| Blender_Gallery.zip | 3.1 MB |
Comments
Camera View Point
Hi,
I am looking to create something very similar to this. It's really cool. I was wondering could you explain to me how the camera view
point is inside the the gallery_model? I am aware you built the model in blender but how does the whole process work? I am very eager to learn about this, and would really apreciate a reply. It would be a major help.
If you could please point me in the right direction or provide me with some help. Thanks for your time,
Regards
Kieran
Preventing culling...
Its really a matter of trial and error and believe me I had my fair share of failed attempts before I got the final result. Beacuse there have been a lot of changes to great white recently, especially regarding DAE and Camera classes, you would probably get a totally different result depending on what version you used.
All I would advise is the following...
When designing the room in your 3d package pay special attention to your floor and ceiling mesh. In the case of this example I extruded the floor and ceiling mesh bit by bit making sure the faces were evenly sized. I did notice that any faces appearing too skewed (diamond shaped) ended up causing culling problems.
In papervision you can try adjusting any or each of the following... camera zoom and focus, camera y position, scale of model.
Hope this helps. If you are continuing to have problems I would be happy to take a look at your model if you wish.
regards Tim
hey there,
hey there,
just wondering how to get a texture on a wall or the floor, because you choose to give them just a color material.
do i have to change the dae files for that ? because i tried a lot of stuff in papervision code and i was only able to change easy the texture on the sky for example but not on the walls or the floor. And the other question i have is i tried to export with blender my model of a floor and the files seem right but i cant zip them with a normal zip program i get everytime an stack overflow error ... do i have to zip the dae files with fzip or another program that colladaunzipper is working with them ??
Room Wall Disappearing
Hi,
I am created room like you.when i am rendering the room in to pv3d my wall of the room and some parts of the room disappearing .please can you help me
How'd you prevent culling?
Nice work. What did you do to the floor and ceiling mesh to help prevent culling? That's a problem I've been seeing. Have tried increasing the number of segments in order to hide the disappearing triangles, but am still not happy with the result overall. Any help is appreciated.
wlinkin
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